The Layers dock displays default layers from TMXConfig.txt so they may be hidden. A new per-map setting changes this behavior to allow edge tiles to be placed onto non-BMP floor tiles.ĭragging-and-dropping blank tiles in the overlay editors sets the tile name to "none".įixed slowness switching between maps due to searching WorldEd projects for the map file.Īdded object properties that are used to tell the game which direction water is flowing (or not flowing, such as swimming pools).Īdded mouse-over highlighting of cells in the world view. Tilesets can be moved freely in and out of subdirectories without breaking maps or buildings.Ĭontainer Overlay editor: Dragging-and-dropping 2 tiles onto the base tile creates a new room with those 2 tiles.Īdded "Blend Edges Everywhere" setting in the blend-tool options.īy default, BMP blend edge tiles are added on top of BMP floor tiles only or adjacent to BMP floor tiles. You can put custom tilesets into one or more subdirectories to keep them separate from the game's tilesets. This can be used to place fences or other tiles adjacent to building walls.Īdded support for loading tilesets from subdirectories of the Tiles/ and Tiles/2x/ directories. Tiles in layers named X_AboveLots are drawn above lots (buildings). This is used for things such as adding random seat cushions and detail textures on brick walls.Īdded "Show Lot Floors Only" option to the View menu. The 32-bit version of WorldEd seems unable to load all the tilesets due to high memory usage, displaying ? for some tiles.īuildingEd: made the rooms combobox wider to avoid eliding text in dropdown menu.ĭisabled the tileset search filter when there are no tilesets.įixed crash right-clicking in the tileset view when there is no tileset.īuildingEd: forbid adding more than 8 floors.įixed graphics corruption in BuildingEd tile view when OpenGL rendering is turned off.Īdded editor for overlays on non-container tiles.
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